The Digital Deluxe Edition includes all of the premium digital content. The Windows version was initially distributed exclusively through the Blizzard Battle. The Windows version of Destiny 2 remained on the Battle. With the release of the Shadowkeep expansion in October , Bungie made several changes to the monetization model of Destiny 2. Bungie's aim was to have the game able to be played by anyone with their friends, regardless of platform, so they implemented cross-saving, allowing players to transfer their characters from one platform to another. Alongside this, they partnered with Google to offer Destiny 2 on Google Stadia , a new game streaming service.
Shadowkeep and future expansions are considered standalone experiences, not requiring the player to have bought the other additional content. One tier is free for all players, while the second tier is only available to players that have purchased the season pass. Prior to the console release, Bungie said that they had already began working on post-release content.
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Bungie stated that their plan was to provide post-release content at a quicker rate than that of the original Destiny , which was criticized for not having enough content post-launch and between each of its expansions releases. One of the team's remedies for this were the Adventures and Lost Sectors activities that were added to the free roam Patrol mode. The game's first expansion released on December 5, Named Curse of Osiris , it focuses on the character Osiris from the lore of the original Destiny.
The expansion takes players to the planet Mercury with its own patrol mode. Additionally, the EXP level cap was raised to 25 and the Power level cap was raised to There was also a timed-exclusive Crucible map for PS4 players called Wormhaven. Instead of an entirely new raid, a feature called raid lair was added, featuring new areas to the existing Leviathan raid and a different final boss. This expansion takes players to the planet Mars in a new area called Hellas Basin. The expansion also features a new mode called "Escalation Protocol", a horde mode which can be started by any player in the patrol mode on Mars.
As well, the EXP level cap was raised to 30 and the Power level cap was raised to Like the previous expansion, Warmind also includes a second raid lair on the Leviathan. The expansion also added progressive ranking systems for PvP, titled Valor and Glory. Players earn Valor in quickplay matches while Glory is earned in competitive matches, with each new rank earning greater rewards. Valor points are earned regardless of win or loss, while Glory points are earned by wins but reduced by losses.
The game saw many seasonal events during its first year of service, which were free to all players regardless of which version of the game they owned. Both social spaces were redecorated for the event along with snow weather. Players could create snowballs in the social spaces and during strikes and throw these at other players or enemies which damaged enemies. The Crucible game mode "Mayhem" all abilities restore rapidly was also brought back from the original Destiny.
New Milestones with event-themed rewards were also added.
Just as in the original event, Crimson Days featured a 2-versus-2 Crucible mode—the only in Destiny 2 —however, the mode was modified from the original. Staying close to a teammate caused all abilities to recharge quicker, while being apart gave away both players' locations to the opposing team.
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Players could earn Crimson Engrams, granting new rewards. A brand new summer event called "Solstice of Heroes" began on July 31, and ended on August 28, , to commemorate the first year of the game. The Power level cap was raised to for the event. A new NPC called the Statue of Heroes was added and provided bounties that, when turned in, awarded Moments of Triumph points for players which could be used to earn exclusive rewards.
Players received "Scorched" armor pieces at Power level at the start of the event, which could then be upgraded to "Rekindled" armor at Power level , then to "Resplendent" armor at Power level , all by completing specific requirements for each armor piece, including playing through 5 revamped Redux missions from the original Destiny 2 campaign. Players could also earn Solstice Engrams, which also granted new rewards.
The third expansion, Forsaken , was released on September 4, , beginning Year 2 of Destiny 2. Similar to the original Destiny ' s The Taken King expansion, Forsaken had a large overhaul on gameplay, though not to the extent that The Taken King had with the original Destiny. A large expansion, the story has a "western revenge" theme, according to Bungie. A large portion of the expansion takes place in the Reef's Tangled Shore, including a new raid called "Last Wish", which takes place in the end-game area, the Dreaming City, also located in the Reef.
The developers claimed that it has more bosses than any previous raid including from the original game with a massive roam area, puzzles, and the raid changes over time based on players' actions in the raid itself. There is also a new mode called Gambit that combines PvE and PvP, and features its own ranking system called Infamy, which works similar to the Crucible's Valor ranking system.
Two teams of four players compete against each other while facing PvE enemies. A new weapon type, a bow and arrow, was also added. The EXP level cap was raised to 50 and the Power level cap was raised to Uldren is on a mission to find his lost sister, Queen Mara Sov, believing her to still be alive after the events of The Taken King and he leads the Scorn, former Fallen that were revived from the dead and have become their own race. The fourth major expansion for the game, Shadowkeep was released on October 1, delayed from its original release of September 17 and is similar in scope to Forsaken.
The expansion sees players return to the Moon , an area that was featured in the first Destiny game. The location was reprised and expanded upon with Bungie claiming it to be twice the size of the original location from Destiny. Eris seeks the help of the player character in defeating "Nightmares" that she released into the solar system, which are manifestations of the Guardians' past.
Guardians face off against their previous adversaries, which are being resurrected by the Darkness. Throughout the story, Eris and the Guardians work together to figure out the cause of this unleashed madness and do what they can to put a stop to it. Destiny 2 received "generally favorable" reviews, according to review aggregator Metacritic.
As with the original, gameplay was highly praised, with Chris Carter of Destructoid saying that it was what "the game nails Although he said the variety of weapons were fun, the Kinetic weapons "didn't seem to pack as much of a punch as their Energy [weapon] counterparts. He said that they were filler content, and that they were "monotonous and a bore to accomplish, lacking the heart that fills the campaign. The Leviathan raid received praise and criticism.
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Miller of Game Informer stated that the Leviathan raid was "one of Bungie's most intricate and fascinating environments to date", praising its maze-like structure with hidden chests and secret passages. He was critical of the award system, however, stating that it "separates the excitement of new gear from the moment of victory", as it does not offer most loot until a full completion.
The original Destiny was largely criticized for its story. Destiny 2 , however, was praised for its improvements to the story and easier access to the universe's lore. Slead of EGM said that it has a "more robust story" and Bungie fixed the "meandering storytelling from the first". Miller of Game Informer praised the Crucible mode for feeling more competitive than the original Destiny ' s, with teamwork being "highly valued". However, Miller was "perplexed by the decision to force players into one of two playlists", instead of letting them choose. He was also indifferent to the change of making all modes four-versus-four, but said that "the compact group size demands everyone pull their weight, which is great.
From Wikipedia, the free encyclopedia. Destiny 2 Box art featuring the game's three character classes: Hunter left , Titan center , and Warlock right. Activision — Bungie —present. High Moon Studios provided development support on downloadable content.
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